Advances in multimedia / edited by Jovan Pehcevski.
Material type:
TextPublisher: Burlington, Ontario : Arcler Press, 2022Description: xxiii, 406 pages : illustrations (some color) ; 24 cmContent type: - text
- unmediated
- volume
- 9781774691748
- 006.7 Ad955
- QA76.575
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Includes bibliographical references and index.
Context-aware attention network for human emotion recognition in video -- Large-scale video retrieval via deep local convolutional features -- Region space guided transfer function design for nonlinear neural network augmented image visualization -- Study on data-driven methods for image and video understanding -- Pretraining convolutional neural networks for image-based vehicle classification -- Study on multimedia technology in posture training for the elderly -- Rapid extraction of target information in messy multimedia medical data -- "The effectiveness of a multimedia messaging service reminder system in the management of knee osteoarthritis: a pilot study" -- Virtual realities in the treatment of mental disorders: a review of the current state of research -- Clustering in wireless multimedia sensor networks -- A dynamic link adaptation for multimedia quality-based communications in IEEE_802.11 wireless networks -- A multimedia and VoIP-oriented cell search technique for the IEEE 802.11 WLANS -- Ubiquitous control framework for delivering perceptual satisfaction of multimedia traffic -- Reliability and validity of online individualized multimedia instruction instrument for engineering communication skills -- A design model for educational multimedia software -- "Cognitive constructivist theory of multimedia: designing teacher-made interactive digital" -- "Educational digital recycling: design of videogame based on INCA Abacus -- Multimedia approach in teaching mathematics - examples of interactive lessons from mathematical analysis and geometry.
"Multimedia uses multiple forms of information content and processing to inform or entertain the user, or the audience. Generally speaking, we can say that multimedia refers to the use of electronic media for storage and processing of various data types. We experience the multimedia content presented by text, images, videos, animation, audio, and other media types, which stimulate our senses. There are different definitions of the term multimedia, depending on the context of use. One of the accepted definitions of multimedia is as follows: Multimedia is an area that integrates text, graphics, drawings, images and videos, animation, audio and other media, where any type of information can be displayed, stored, transmitted and processed in digital form. Despite this definition of multimedia as a scientific field, the word multimedia is also used to denote plain multimedia content, which represents the convergence of text, images, video, animation and sound (elements of multimedia) into a single form. The power of multimedia lies in the way this information is interconnected. Multimedia applications in addition to multimedia content also include the processes that execute inside them (during playback). The classification of multimedia content can be done in different ways. One of them classifies multimedia content into static and time-dependent. Text and images form static multimedia content, while audio, video and animations change over time, and the multimedia content in which they are included is called time-dependent. By multimedia structure we mean the form in which multimedia content appears. Multimedia structures are divided in two basic categories: linear and nonlinear. An example of a linear multimedia structure is a film without navigation controls. Nonlinear structures often use interactivity to control the flow, e.g. in video games or computer-assisted learning. Interactivity in multimedia means the ability to display or broadcast multimedia content according to user instructions. This edition covers several recent advances in multimedia, including: machine learning and AI methods in multimedia research, multimedia applications in health and medicine, multimedia transmission in wireless networks and multimedia applications in education." -- Back cover
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